CSE 615, Fall 2002
1.1 Linear Hole Filling: Given four corner color values, fill the quadriliteral
1.2 Do above using bilinear interpolation and appreciate the difference.
2. Implement TIP for image of your choice. You do not have to worry
about modeling the foreground
3. Implement McMillan's warping equation. Take a snap shot of a POSTECH
and derive another shot from a different viewpoint assuming that you know the 3D
information of all the pixels in the source image (from Z buffer).
4. Derive Relief Texture Equation.